The creativity that comes with ownership of the concept of scorigami, the mastery of the signature style of data visualization, and the need to subvert expecations all came to a head with the fourth and final episode of the series, which focused on the future. Jon and Alex have never done any at-scale discussions of the future of a sport before, so I immediately got to work predicting what they could do in this unprecedented siuation.
Would they discuss potential rule changes and their ramifications, such as adding ways to score exactly one point (ie: the CFL's rouge)[4] or turning off the tie faucet completely (most easily accomplished by simply exporting the postseason overtime rules to the regular season)? Would they speculate on what it would take to get 74+ points on the board in today's NFL? Will there be predictions about if anyone who rose to prominence in the 2020s has the potential to go on a Carroll-esque scorigami streak?
These and other more practical questions were left (mostly)[5] unanswered, as Secret Base opted to instead push the concepts of scoring points in football and the presentation style to their absolute limits. The result is an absurdist comedy that is one of the few instances of an episode of a Bois and/or Rubenstein miniseries standing on its own as cinema in and of itself.[6]
To fully understand what makes this episode stands alone as cinema, we must start by looking back to the leadup to its premier. Jon went and proclaimed that there would be not one but three charts (with added scene-setting) that are more cursed than the visualization of the 241 million to one odds of Dave Steib losing no-hitters with one strike to go in consecutive starts. As a writing exercise, I will attempt to explain what makes these charts fucked up with words alone.
- First up is the aptly- and ominously-named "Probability Monolith". Earlier on in the series, there is a chart that illustrates the combined odds of every NFL final score that has happened, obtained by multiplying the amount of times the two team point totals in the game have occurred together. Jon notes that at this point, statisticians are already being driven up a wall, as simply looking at precedent isn't an adequate predictive measure. Jon blows past those warnings by representing a single NFL game as a cube, placing 40000 of those cubes on a grid, and then going through a bunch of possible NFL final scores and their "due dates" based on this methodology. Any pretenses of this remaining a two dimensional plane are shattered very quickly as additional layers need to be piled on. The only save point on the journey we are embarking on is the probability monolith being a perfect cube of 8 million smaller cubes/games; multiples of these cubes will stack up on top of each other very quickly. Serendipitously, the longest odds possible according to combined odds, any combination of two team totals that have only been reached once, tops out at approximately 1 billion to 1 (exactly 125 cubes). Before we move on from this chart, we are given an example of how this methodology can dramatically understate the true odds of a score happening by way of the 4-4 tie. Actually doing the math on the probability of the only way a 4-4 tie can happen brings up odds of around 272 billion to one; the construction of 272 additional full towers and the calendar fast-forwarding to a century where the sun expands to being a red giant brings this particular absurdity home. Any single cube representing one game can not be picked out from the skyline created by this exercise; the two scales are incompatable with each other.
- Next, we bear witness to a routine by which two teams can create a theoretically endless game where the team that kicks off to start the game can subsequently score an infinite amount of points. The kicker boots the ball in the end-zone, where the returner, upon cleaning catching the ball, simply places the ball down in the end zone and a member of the kicking team falls on it for a free six points without any time elapsing. Lining up for a two-point conversion attempt, the quarterback waltzes into the end zone with a naked bootleg. The quickest way to rectify any failure modes in this process is for the quarterback of the recieving teams offense to throw a pick six, estimated to cost only five seconds. With all of this in mind: the benchmarks of success are 57600 points at a 90% success rate, 576000 points at a 99% success rate, 5.76 million points at a 99.9% success rate, and onward to infinity. Jon is confident enough in the efficacy of this process that humans executing it 99% of the time is within reason, which sets our human limit at a final score of 576000-0. We then cut back to the main, 73-by-51 scorigami board, to see just how far away 576000-0 would be from the boundaries of the board that currently exist. To reach the location of this score if it was placed on nflscorigami.com, one would scroll to the right endlessly. Zooming out in an attempt to get it and the main board in frame would be futile.
- Finally, there is the eternal mystery of the defensive one-point safety, the only way to put a "1" on the scoreboard. Accomplishing this requires the team looking to convert after a touchdown suffering a safety 85 (in the case of a PAT) or 98 (in the case of a two-point conversion) yards in the other direction. While these scenarios can be drawn up, it is difficult to imagine 22 NFL players letting it happen organically. At first glance, the final score of the building block that includes this one-point safety, 6-1, would be the crown jewel of scorigami. Alex did his due diligence to take note of any potential scores to tack on on top of 6-1 to create a far rarer score, ultimately coming up with the team up 6-1 (hereafter known as "Team A") forcing two traditional safeties (on what we'll be calling "Team B") to bring the total to 10-1. Alex shows all the work that he put into four different models for determining the probability of all three elements required for a 10-1 game to happen: Team A scoring a touchdown and then suffering a defensive one-point safety, Team A scoring no additional touchdowns or field goals with Team B not scoring any touchdowns, field goals, or standard safeties, and Team A forcing two standard safeties. These four models, which differ by sample size and how the second and third elements are calculated, result in estimates of this game occurring one in 2 trillion, 4 trillion, 13 trillion, and 18.5 trillion games. Every technique Jon has pioneered up to this point would be inadequate in visualizing these numbers. The solution to this he improvises is to create a tracker that counts every pixel of work him and Alex have collaborated on and putting it in direct comparison to the benchmarks Alex set. We are treated to every video being fast-forwarded through simultaneously, being added to the pixel counter when their runtime finishes. It takes the completion of Secret Base's longest single video, The People You're Paying to Be in Shorts to have the pixel count cross the third benchmark. Putting the bow on top of all of this is that Jon is one of the few people I earnestly believe has a favorite pixel.